The Art of Guild Wars 2 is a softcover book packed with pages of eye candy by ArenaNet’s award-winning artists. The vivid collection of concept art offers a long-awaited glimpse into the world of Guild Wars 2. *** **THIS IS A RARE PDF ARTBOOK** This PDF is a compilation of. /r/GuildWars2 strives to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around. GHOSTS OF ASCALON The sale of this book without its cover is unauthorized. If you downloadd this book without a cove.

The Art Of Guild Wars 2 Pdf

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Elementalists support a god in relation to which attribute they are studying: Air Elementalists support Dwayna, Earth Elementalists support Melandru, Water Elementalists support Grenth, and Fire Elementalists support Balthazar. Necromancer The death-based profession, featuring hexes and corpse exploitation skills. Their primary attribute is Soul Reaping , which provides the Necromancer with additional energy from fallen foes or allies. They follow Grenth , the God of Death and Ice. Mesmer A spellcasting profession, using skills to interfere with the opponent's energy, health, and skills.

A Mesmer's magical ability is best described as magic of the mind. Their primary attribute is Fast Casting , which increases the speed of their spell and signet casting.

They follow Lyssa. Level[ edit ] The level cap in Guild Wars 2 is Higher level characters will have their power scaled down in areas designed for lower level players, avoiding the problem of overwhelming the environment when joining friends on their beginning characters.

Dynamic Events [ edit ] ArenaNet revealed early on that they were doing away with the standard format for quests in MMOs. Instead of talking to an NPC to receive a task , performing the task , and returning for a reward, things called dynamic events will constantly be taking place all over the world. For example, Centaurs will raid a village and take control of it.

You can enter the village and kill the Centaurs, freeing the population. But unless you destroy the warcamp where the centaur raiders are coming from, raids will continue.

By taking down the camp, you may spawn a gigantic world- boss. You are rewarded based on your participation in the event, and the course of the event will have a direct impact on the world such as vendors being unable to sell you goods as their supply line was cut off. It's all fully voiced, too.

Dynamic events will scale in difficulty as more players participate, to keep the events challenging. Structured is 5 on 5 matches in arenas. Often, joining a guild is a good way to get help from more experienced players as the in-game guild interface allows communication between guild members. A guild leader creates the guild by registering a guild name and a tag between two and four characters long with a Guild Registrar, found in some major towns.

The guild tag is displayed in brackets after the names of guild members. The leader also designs the guild's cape from a large palette of shapes, patterns and emblems , and downloads a guild hall that serves as the guild headquarters and may be furnished with merchants, traders, and storage NPCs. Each guild hall is an individual instanced outpost located at the same spot on the Battle Isles, but they are not physically accessible to non-allied members as the only way to enter a guild hall is by "map travel".

The guild leader recruits new players to the guild and can promote a number of them to guild officers, who can then help with the recruitment and further promotion of officers.

All player characters on the same Guild Wars account belong to the same guild. Players may leave their guild whenever they please, but only the leader and officers can dismiss non-officer players from the guild; the leader has the additional power to dismiss officers and disband the guild. Guilds have a membership limit of members; player communities with more than that many members generally create allied sister guilds, often named similarly and using the same tag and cape.

Up to ten individual guilds may ally together to form an alliance. Members of an alliance may communicate over a shared chat channel, and visit the guild halls of the other guilds of the alliance.

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Each alliance must be devoted to either the Kurzicks or the Luxons, the two Canthan factions from Guild Wars Factions locked in perpetual conflict.

Players can accumulate faction reputation with either the Kurzicks or the Luxons, which can either be "donated" to the alliance or redeemed for certain in-game rewards.

The alliances with the highest total amount of donated faction are given control of certain in-game outposts on the Canthan continent; controlling an outpost gives the alliance members access to restricted areas of the outposts, containing, among other things, merchants who sell at a discount.

In addition to membership in guilds, a player may be a guest of any number of other guilds. Guest privileges are limited to visiting the guild hall and participating in guild or alliance battles. An accepted invitation expires after 24 hours. Ascalon[ edit ] Player characters begin the game in the fictional idyllic kingdom of Ascalon, which serves as the tutorial content for new characters.

The setting is friendly, with few aggressive monsters and a number of easily completed quests. New characters are introduced to the main protagonists of the multi-campaign Guild Wars story: the monk Mhenlo, the warrior Devona, the elementalist Cynn and the ranger Aidan. Player characters also interact with Prince Rurik voiced by Robin Atkin Downes , the heir apparent of the kingdom. After completing a number of initial quests and selecting a secondary profession , the character is then inducted into the Ascalon Vanguard, an elite force led by the prince himself who are fighting the armies of the Charr beasts who are planning an invasion of Ascalon.

During the final quest in this tutorial world, the Charr complete a ritual to unleash a rain of fire and stone upon the world, breaching Ascalon's defensive Great Wall, and reducing most of its cities to ruins.

This in-game event, referred to as the Searing, transports the characters into a post-apocalyptic world of constant strife, with no way of returning to the pre-Searing areas.

GuildMag Issue 16: The Annual 2015

The mechanic employed in the Searing is often cited by ArenaNet as a primary benefit of the instanced design of Guild Wars, which allows world-changing and time-advancing stories to be told individually to player characters instead of requiring the game-world to be static and timeless. In a climactic event, Prince Rurik realizes the battle is lost, and beseeches the king to give the kingdom up and escape alive to the neighboring human kingdom of Kryta. The stalwart King Adelbern—his father—sees no merit in Rurik's plea, and banishes the prince for daring to suggest abandoning his country.

A few refugees, including the protagonists and player characters, follow the now-exiled Rurik to Kryta; during the trip, Rurik is trapped and slain by the Stone Summit dwarves, a xenophobic faction who seek to control the passes through the Shiverpeak Mountains and are waging civil-war against the other human-allied Deldrimor Dwarves.

Kryta[ edit ] The protagonists arrive in Kryta leaderless and attempt to set up a refugee settlement. Soon, they become involved in the war brimming between the White Mantle who govern Kryta and an army of undead, led by an Undead Lich, who are laying waste to the Krytan countryside.

During a sequence of missions, the players help the Mantle hold back the undead, for which they are rewarded by being allowed to participate in a Choosing ceremony.

During the ceremony, it is revealed that the Mantle are actually murderers who worship obscure beings and use the souls of the slain Chosen villagers to power arcane magical devices. The protagonists quickly decide to join a resistance organisation known as the Shining Blade and put an end to the Mantle.

This plot twist also introduces the vizier Khilbron of the destroyed divine kingdom of Orr. However the White Mantle are more powerful than expected, and after some successes by the player they call upon their masters, a powerful race of beings known as the Mursaat, to destroy the Shining Blade and drive the players out of Kryta. Flameseeker Prophecies[ edit ] Prophecies introduced Vizier Khilbron, who helps the players escape to the Crystal Desert to partake in the ritual of Ascension.

This is the first step to them fulfilling the Flameseeker Prophecies. After ascension, the players have an audience with the ancient dragon Glint, the author of the Flameseeker Prophecy. She aids them in a sequence of missions against the Mantle and the Mursaat, leading eventually to the volcano where "the power to destroy Good and Evil" is kept sealed.

At the urging of Khilbron, the players storm the Mursaat stronghold built around the volcano and release the seals on the door, releasing the Titans, an army of powerful beings of fire from beneath the earth.

Khilbron then reveals himself as the evil Lich Lord who was leading the undead in Kryta and who has been manipulating the player since they arrived from Ascalon.

He reveals that he is the Flameseeker in the prophecy, not the player, and takes command of the titans and orders them to attack all of Tyria. The players then defeat him in the final mission of the campaign, using his life force to seal the Titans back in their prison.

And so the prophecy is fully fulfilled. The Mursaat have been destroyed by the player and the Titans.

The Lich's life energy is enough to keep the Titans imprisoned for millennia, removing the need to sacrifice Chosen to maintain the seal. Sorrow's Furnace[ edit ] Prophecies introduced, half a year after the campaign, the free Sorrow's Furnace expansion returned players to the Shiverpeak mountains, specifically to the caverns underneath it.

There, they participate in a sequence of quests with the final goal of defeating the Iron Forgeman, an immense automaton used by the Stone Summit dwarves to drive their war effort. Sorrow's Furnace introduced "unique items" to Guild Wars: these are items of set stats dropped by bosses.

This model was repeated and expanded in the following Factions , Nightfall and Eye of the North releases. Gods' Realms[ edit ] Prophecies introduced two high-end dungeons that have been present in every subsequent Guild Wars release: the Fissure of Woe and the Underworld.

These areas are accessible by the avatars of the in-game gods for a small game-currency fee , and contain some of the most prestigious weapons and armor in the game series. It is, therefore, one of the most intensively farmed areas of the game. Senior developers from Blizzard Entertainment , some involved in the early development of World of Warcraft , [7] left to create ArenaNet to develop a game which took risks with game design and business model.

ArenaNet positioned Guild Wars in a niche in this landscape, offering unlimited gametime without subscription fees.

ArenaNet believed that players would not pay subscription fees for every online game they play [10] and that paying a fee would cause players to make a "lifestyle commitment" [8] to a particular game, rather than the usual behaviour of playing many different games and switching between them. For the first public appearance of Guild Wars in April , that occurred in conjunction with E3 , people were encouraged to download the client and play an online demo of the game to test its networking capabilities.

To support their fee-free approach to online gaming the server architecture developed for the game was core to minimizing the bandwidth costs associated with maintaining game servers. This manifest is prioritized so that core assets are downloaded prior to the player being able to start the game, and the rest can be downloaded in the background during gameplay.

ArenaNet uses this rapid update technology to make changes on demand and close exploits in the system.

Guild Wars Prophecies

This new content was designed to help bridge the year story gap between the end of first game and the start of Guild Wars 2.Participants who are unable to field a full team automatically forfeit their round.

Players can then transport their characters instantly from one staging area to another using a process commonly referred to as 'map traveling'.

I was privileged to see some of the stuff while working at NCsoft and I can tell that, once you guys publish the paintings, everyone will have to change their pants. Bard My Sketchbook. Players may also choose to do certain quests to gain another 30 attribute points, making the maximum points available